Yes it is official, as of last sunday I am calling myself a Chain of Command Geek.
Absolute great rules have converted me into a true believer (winning my first game had nothing to do with it honest!)
Below you can find a picture story of the game I played with a good friend of mine.
Patrol Phase over
Jump Off points determined and placed
Barbed wire on the road and a German MG on the upper story of the building makes this a virtual no go zone.
First squad deployed just to the left of the center covered on the flank by a scout team.
Germans in the fields.
Some more Germans on my left flank spotted by scouts.
Scouts find a better route on the left flank (A Chain of Command dice makes moving of my leftmost JO point possible) so we can avoid crossing that open terrain.
Sniper team lurking and taking shots at the Germans in the fields.
Local German counterattack in the center defending with 13D6 needing 5 or 6.
The Bog honcho has deployed and is directing mortar fire as well as grenades and trying to rescue the last remaining BAR from the disastrous close combat.
Germans scouting out the right flank and tossing grenades into upper storey windows on direction of a senior leader.
The Germans miss the window and the US GI's retaliate likewise but not missing !!
With nightfall approaching German morale plumets due to losing a junior and senior leader and finally decide that the Fuhrer's arguments are not strong enough for them to stay and retreat to fight another day.
The third entry for the competition are some 28mm US Infantry.
They are from different brands (see if you can guess which is what) and are intended for my US infantry Chain of Command force. In spite of the fact that most players seem to have a knack for the Brits or for US para's I decided early on that both for my German and US Force I would be aiming for a standard infantry platoon and add ons.
Because my buying pattern for this force was a bit strange this entry is mostly composed of support troops. A .30 Cal machine gun, 0.50 Cal machine gun a sniper team, a forward observer to call in the battalion mortars, a platoon commander and bazooka team and part of his first squad (rest got lost with the wrong map and no compass).
Combined to a total of 24 figures.
Also included in this entry are 4 resin pieces that serve as Jump-Off points used in the game. Since I don't even know if they are worth any points I am of course counting on Curt's generous nature.
I thought about including his city of residence on one of the signs but given that I cant find any explanation whatsoever to justify the name in a Normandy setting I decided against it.
I forgot to include the brands in the mailing post at Curt's site but here they are:
The second entry for the competition was a couple of days later and included the following:
My second entry into this years challenge.
The red colour of not sending in anything has passed with my first contribution earlier this week. To keep some momentum going I decided to push on with a small addition of 15mil chaps. These were a present from a fellow clubmember from Murphy's Heroes (Dutch wargames club in Delft). He did not need them and I could find good use for them as Tank Riders / Mounted Tankodessantnicky for my T34's.
There are 10 improvised stands (Litko bases but home cut and trimmed) each with 2 figures. Not a whopping amount nor a lot of points but at this stage of the "competition" every tiny soldier counts.
The tanks were painted some time ago and need some adjustment since the soft tip pen did not work out to subtle (understatements are fun).
Even though I was very very tempted my left shoulder told me to stop being a IIIIAAAAAHH and declare them non competition entries. So Curt, only the 22 Tank Riders are point scorers for this entry!
Sorry to have to take pictures in the formation as shown but unfortunately the only way to fit them all in. I am normally strongly opposed to "line them up and roll them down the table games" but it IS only a picture after all.......
Well Blogger seems to have a lot of problems with IE at the moment.
So trying Google Chrome is apparently a solution.
In January I entered my first painted figures in the Annual Painting Challenge with the accompanying text:
Well it had to happen one day. To loose the red color of embarrassment I really needed to turn in my first entry in the challenge if ever I was to get to my 1045 target.
So here it is: They are 2 teams of Dreadball Humans and Orcksies including MVP’s (Most Valuable Players) and the all seeing referee. The Orckish team is made up of 4 Guards, 6 Jacks and Slippery Joe.
The Human team includes 2 Guards, 4 Jacks, 4 Strikers and Number 88.
A nice total of 23 figures (including the referee) to play a game of Dreadball with (which will hopefully happen some day soon).
The colors are loosely based on some ridiculous sport where people try to toss or walk an oblong ball of sorts across an end line. This being the futuristic version does make it bearable.....just (of course my opinion is based on the fact of me being of the “shoot the round ball in a net” persuasion).
It was nice to do these figures though they are on the small side of 28mm (did not measure but around 25 I believe).
Not the most stonking paintjob ever but for some reason I find it “enough of a level” to play with.
Picture quality isn't too good, sorry for that, for lack of time, did not allow me to set up something good in the Kelvin department.
Lets hope Curt will grant me a nice whopping bonus for the 28mm scale ball that is painted to represent something giving light (which has gone fubar big time).